Micah Taylor

I am an expert in parallel 3D simulations, with a focus on realtime acoustics and graphics. I'm currently an Engine Programmer at Deep Silver Volition and was previously a tenured professor in the CSSE department at Rose-Hulman Institute of Technology, where I founded Kixor Technologies based on my work. I earned my PhD from UNC Chapel Hill under Dinesh Manocha. My CV is available as html or pdf.

Games

saints row Saints Row (2022)
Responsible for high contrast mode, adaptive quality, particle systems, and weather system

Projects

auditory display Auditory display headset for the visually impaired
Uses sophisticated algorithms to create auditory landscapes from visual data.

ray tracer High performance ray tracers
Some of my software has been licensed by Impulsonic (acquired by Valve); here's one of my old tracers

chb CHB library
Display raster graphics in text-mode interfaces

courseup CourseUp education language
A domain specific language for developing college courses

Undergrad thesis & project supervision

Patents

Publications

Web-based geometric acoustic simulator
23rd International ACM Conference on 3D Web Technology 2018
CourseUp: Human readable courses
Journal of Computing Sciences in Colleges 2018
Guided Multiview Ray Tracing for Fast Auralization
IEEE Transactions on Visualization and Computer Graphics 2012
Direct-to-indirect Acoustic Radiance Transfer
IEEE Transactions on Visualization and Computer Graphics 2012
RESound: Interactive Sound Rendering for Dynamic Virtual Environments
17th International ACM Conference on Multimedia 2009
FastV: From-point Visibility Culling on Complex Models
20th Eurographics Symposium on Rendering 2009
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
IEEE Transactions on Visualization and Computer Graphics 2008